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1. Changes to in-space bracket lists - in Test Server Feedback [original thread]
Karash Amerius wrote: Were moons ever put back in to be able to be bracketed? Yes. You can add them either via creating an overview setting, and using it as a bracket, or toggle moons on/off in any tab via ctrl+alt+shift+x or something like ...
- by Marian Devers - at 2014.06.24 16:31:00
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2. Changes to in-space bracket lists - in Test Server Feedback [original thread]
Here's some free advice CCP, because god only know when the CSM logged in the last time and actually pvp'ed, and you'll never get any viable suggestions from them. 1) Add a setting, so that the list will display "a7-2" instead of "asteroid belt 7...
- by Marian Devers - at 2014.06.22 16:56:00
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3. Retribution: Afterburner Changes - in Test Server Feedback [original thread]
Re-read my original post, and note how I'm not talking about cap usage anywhere, but rather about module duration.
- by Marian Devers - at 2012.12.02 00:07:00
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4. Retribution: Afterburner Changes - in Test Server Feedback [original thread]
Patch Notes "The Afterburner skill has been changed to now reduce duration by 5% (as opposed to increase by 10%) and reduces capacitor usage by 10% per level." vs. "Skill at using afterburners. 10% bonus to Afterburner duration per skill leve...
- by Marian Devers - at 2012.12.01 23:34:00
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5. cloaky has way too stealthy optics - in Test Server Feedback [original thread]
Agreed. Very hard to fly around without knowing which way your ship is facing, particularly when running past gate camps. It was fine the way it was before, please bring it back.
- by Marian Devers - at 2012.05.05 12:44:00
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6. Sticky:Balancing Feedback: Assault Ships - in Test Server Feedback [original thread]
Prometheus Exenthal wrote: Cloud Ring, Fountain, Pure Blind, Fade, Venal, Tribute, Vale, Curse And yet not Catch, the most active 0.0 in EVE. Must be magic.
- by Marian Devers - at 2012.02.27 04:14:00
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7. Sticky:Balancing Feedback: Assault Ships - in Test Server Feedback [original thread]
Prometheus Exenthal wrote: Bent Barrel wrote: 1. Make AFs more survivable in zerosec (escape bubble camps and such) - Did you accomplish this ? How is your camp survival rate now compared to before ? Since you did not fly AFs for more than a...
- by Marian Devers - at 2012.02.16 01:05:00
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8. Sticky:Balancing Feedback: Assault Ships - in Test Server Feedback [original thread]
Fun Fact: Gallente AF have the same signature on MWD as Shield Tanked Interceptors (@ Interceptor skill lvl. 4); (30% higher at Interceptor lvl. 5; they also have between two (2) to three (3) times the DPS of a Shield Interceptor, while being ...
- by Marian Devers - at 2012.01.24 14:13:00
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9. Assault missile names - in Test Server Feedback [original thread]
Can we still protest this? Requoting my two favourite arguments below ;) Bloodpetal wrote: Uh, I TOTALLY Disagree. Let's just drop all the "weird" names and just call them "Kinetic Rocket", "Thermal Rocket", etc? Why even BOTHER having a na...
- by Marian Devers - at 2012.01.23 20:54:00
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10. Sticky:Balancing Feedback: Assault Ships - in Test Server Feedback [original thread]
Hirana Yoshida wrote: My final take; Back to drawing-board and don't even mention any sort of bonus before this pesky question has been answered: What is their role? Hirana Yoshida wrote: "Eve, Reserved for AF/BC pilots" all aboard! ...
- by Marian Devers - at 2012.01.20 10:16:00
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11. Sticky:Balancing Feedback: Assault Ships - in Test Server Feedback [original thread]
Just to be clear... You want to buff AF. Then T1 Frigates and T1 Cruisers. Then the 3 Pirate Frigates (Where do you get 3? Worm, Succubus, and what else?). Now, you must have forgotten, but since Navy Frigates are comparable to T1 Frigates (your...
- by Marian Devers - at 2012.01.12 17:01:00
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12. Sticky:Balancing Feedback: Assault Ships - in Test Server Feedback [original thread]
Prometheus Exenthal wrote: AFs and Faction frigates offer different advantages/disadvantages. Destoyers/Interdictors > AFs For Interdictors, they need balancing to begin with but I can assure you that they are still very capable of shreddin...
- by Marian Devers - at 2012.01.08 12:48:00
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13. Sticky:Balancing Feedback: Assault Ships - in Test Server Feedback [original thread]
And will remain useless: the 50% reduction in no way helps their survivability in 0.0; The reason Faction Frigates and Combat Interceptors are used in solo 0.0 is because they have a higher chance of evading gatecamps/small roams/enemy fleets; 400...
- by Marian Devers - at 2012.01.06 22:12:00
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14. Sticky:Balancing Feedback: Assault Ships - in Test Server Feedback [original thread]
Prometheus Exenthal wrote: I killed an Enyo & Wolf 2v1 with a Bellicose today. Can't explain that! Could you explain then how exactly will a 50% mwd signature reduction bonus entice me to fly an AF more often in 0.0, and in what capacit...
- by Marian Devers - at 2012.01.06 20:27:00
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